// Copyright (c) Microsoft Corporation.  All rights reserved.

#include "stdafx.h"
#include "D3D11Texture1D.h"

using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;

Texture1dDescription^ Texture1D::GetDescription()
{
    Texture1dDescription^ desc = gcnew Texture1dDescription();
    GetInterface<ID3D11Texture1D>()->GetDesc(desc->nativeObject.Get());

    return desc;
}

